4. Getting started¶
This chapter provides an overview of using the compiler and its related tools.
4.1. C language¶
C is a widely used programming language. It is well-suited for hardware-level programming and also functions as a powerful, generic high-level language. It offers powerful abstractions over target machines, enabling efficient application development and precise control.
This implementation uses the ISO/IEC 9899:1999 standard, commonly known as C99. In this guide, it is referred to as Standard C.
Cross compiler¶
The compiler is a cross-compiler, running on a modern workstation but producing applications for more constrained target machines.
Supported devices¶
This Calypsi C compiler tool chain supports the Western Design Center 65816.
4.2. File extensions¶
The following table shows the file extensions normally used with the Calypsi C compiler tool chain.
Extension |
Purpose |
|---|---|
|
C source |
|
C header source |
|
Assembler source |
|
ELF/DWARF object file |
|
Library (collection of object files) |
|
List file |
|
Linker rules |
|
ELF/DWARF output (executable file) |
|
Intel-hex output |
|
Motorola S-record output |
|
Motorola S-record output, 16-bit address records |
|
Motorola S-record output, 24-bit address records |
|
Motorola S-record output, 32-bit address records |
|
Raw output |
|
Foenix binary format |
|
Commodore 64 binary format |
4.3. Building applications¶
Applications can be built from source files and libraries. Source files,
written in C or assembly language, are compiled into object files:
C source files use cc65816, and assembly source files use
as65816.
A library is a collection of object files produced by the nlib
tool, combining them with an index into a single file.
The C runtime library is provided as an example; third-party libraries
are also supported.
The ln65816 takes object files, libraries, and placement rules as
input to construct the executable application.
Compiler¶
The compiler command-line interface processes a single source file to produce an object file:
$ cc65816 source.c
The object file produced will have the same base name as the input
but with a .o file extension.
Note
You typically need command-line options to select the CPU core, runtime models, and other settings.
Assembler¶
C projects do not require knowledge of assembly language. C simplifies programming and enables portability across architectures.
However, for highly specific target code, deep-level control, or critical routines, the assembler is indispensable.
The assembler command-line interface is similar to the compiler, with the main difference being the file extension:
$ as65816 source.s
The produced object file has the same .o extension as the compiler.
Note
You may need to provide a --core option for the assembler to
recognize the target exact machine instructions.
Linker¶
The linker combines object files and libraries to create an executable application.
A rules file is required by the linker to describe the memory system, including placement rules for code and data. Stack and heap sizes can also be specified in this file.
You can run the linker from the command line as:
$ ln65816 myfile1.o myfile2.o rules.scm
This simplified command produces aout.elf, an ELF binary.
There are many ways to tailor the output:
Using hex output, in either Intel HEX or Motorola S-record file format
RAW output, which is just plain binary output of a single memory area
Foenix program files, which are segmented binary files with start address
The
--debugoption includes DWARF debugging information in the ELF executable.
The linker can produce a list file with cross-reference information, showing memory usage, placement, and why certain library contents were included.
4.4. Configuring¶
Tune compiler code generation using various command-line options.
The most basic settings to consider are:
The CPU core (
--core) in use. This controls the exact instruction set.The data model, which affects how data are placed and accessed in memory.
The size of the
doublefloating point type.Optimization settings.
Core¶
The Calypsi C compiler tool chain supports the WDC65816 core.
Code model¶
The code model governs default function placement and function pointer size.
The available code models are Small, Compact and Large. If not specified the compiler uses the Large code model which allows addressing functions in the entire memory range.
The Small and Compact code models restricts the code to a single 64K bank. In the Small code this is the first bank (low 64K) while the Compact code model allows the use any bank.
Code model |
Function pointer size |
Size limit |
|---|---|---|
Small |
16 bits |
64K bytes |
Compact |
16 bits |
64K bytes |
Large |
24 bits |
16M bytes |
Data model¶
The data model dictates default global data placement and defines the default pointer type (a data pointer without specific address attributes).
The available data models are Small, Medium Large and Huge. If not specified the compiler uses the Small data model.
Generally, smaller data models result in smaller and faster applications. Larger data models are primarily used for very large applications where avoiding explicit memory attributes is desired.
Small¶
In the small data model all default data is located in the first 64K of memory. This allows for using efficient 16 bits pointers, also for functions provided in the C library runtime.
You can still have data outside the first 64K, but you have to use keywords on such objects and pointers to them. This makes it possible to use 24 bits addressing to reach such data.
Note
In the Small data model, the near attribute is
disabled because only a single 64K data bank (bank 00) is used.
Medium¶
The Medium data model uses a designated 64K area
(other than bank 00) for static data by default. While default
pointers to this data are 24 bits, you can achieve efficient 16-bit
addressing using a typed near pointer.
The Medium data model is useful for static data, such as tables or string literals, that do not fit within the limitations of the Small data model.
Large¶
In the Large data model all pointers and data have the far attribute
by default. This means that you can have data that span the entire
16MB memory range without using any keywords.
Data object size is limited to 64K minus one byte.
For larger objects, you must use the huge attribute or switch
to the Huge data model.
For fast access, you can still use the tiny or near attribute
on such objects.
Huge¶
In the Huge data model all limitations are removed and you can address the entire memory range using 24 bits addressing with no limitation on object sizes. This also means that the code size will grow as the compiler is forced to generate code that is less efficient.
Data model |
Default pointer size |
Default attribute |
Max object size |
Total size limit |
|---|---|---|---|---|
Small |
16 bits |
Bank |
64K bytes |
64K bytes |
Medium |
24 bits |
|
64K bytes |
64K bytes |
Large |
24 bits |
|
16M bytes |
16M bytes |
Huge |
24 bits |
|
16M bytes |
16M bytes |
Note
The total size limit applies to static or global objects
without explicit memory attributes. You can go beyond the size limit imposed by
the default pointer by using explicit memory attributes, e.g far.
Note
For shorter addressing you can always use the tiny attribute
which uses the direct page.
Note
In the Small, Medium and Large data models, the huge attribute is
disabled by default. This is because huge is seldom needed, and
enabling it requires size_t to be 32 bits instead of the more
efficient 16 bits on the 65816. If enabled with these data models,
you will also need to rebuild the C runtime library.
See Rebuilding the C library for how to build your own C runtime library.
Size of double¶
The double floating-point type uses IEEE 754 format and can be
set to either 32 or 64 bits using --32bit-doubles or
--64bit-doubles. It defaults to 32 bits if not specified.
The float type is always 32 bits, and the long double type is
always 64 bits.
Optimization¶
Select the optimization level using the -O command-line option,
which accepts a numeric argument of 1 or 2.
The compiler applies a number of techniques to reduce the width of expressions, select efficient code sequences and dead code elimination, regardless of optimization settings.
The -O option enables further optimization to reduce the
code memory footprint and typically increase execution speed.
4.5. Low level control¶
This section provides a brief overview of controlling access to specific memory and built-in functions, also known as intrinsics.
Extended keywords¶
The 65816 has a direct page short address area which can be accessed more efficiently than other memory addresses. This area has a single-byte address size.
You can specify that something is allocated in the direct page using
extension keywords, either as __tiny or
__attribute__((tiny)).
Additional data space is available in the near address area which
uses a 16 bits address (two bytes). In the Small data model that uses
a default pointer of 16 bits, this data area must be bank 00.
The hardware stack also resides in this bank.
In the other larger data models, the near address area can be any
fixed 64K bank and does not have to be in bank 00. However, it
must be tied to a designated 64K bank and cannot change during
execution.
You can specify that something is allocated in the near area using
extension keywords, either as __near or
__attribute__((near)).
The next data attribute is the far address area which can cover the
entire memory space. The only limitation for data in the far
area is that a single object cannot exceed 65535
bytes (64K minus one).
You can specify that something is allocated in the far area using
extension keywords, either as __far or
__attribute__((far)).
Finally the huge address area covers the entire memory space and has
no limitation on object size.
You can specify that something is allocated in the far area using
extension keywords, either as __huge or
__attribute__((huge)).
Apart from different capability on how much and large objects that can be stored in a given address area, the compiler code that the compiler generates to access the different data areas differs. Accessing objects in larger, more general address spaces requires more instructions and executes slower than in smaller ones. Thus, it makes sense to plan where data objects are located and use the smallest possible one. You can of course put different objects in different address spaces, taking advantage of the performance of the tiny area for small frequently access objects while large and seldom used objects can be allocated in the larger address spaces.
The function attribute __saveds can be used on API and interrupt
functions that may be called from another run-time context. It will
set up the direct page and data bank when the function is called and
restore the previous direct page and data bank on return. This is
typically useful for entry points to an operating system that may be
called by applications that operate with another direct page or data
bank.
Note
For saveds API calls, you should generally prevent arguments
from being passed on the direct page. Use either a single register
argument or the simple_call calling convention to force arguments
onto the stack. Direct page differences when using saveds mean
accessing caller-placed arguments there will not work.
Note
When using saveds for API functions you most likely want to use
the saveds attribute on C written interrupt functions as
well, as interrupts may be triggered at any time.
Intrinsics¶
Intrinsics functions appear as ordinary calls but are special compiler
constructs, emitting specific instruction sequences. To enable them,
include the calypsi/intrinsics65816.h header file.
Assembly code¶
You can write functions in assembly language by following the C calling convention. These functions can be called from C in the same way as any C function.