17. Section reference

Compiler-generated code and data objects are organized into sections within the object file. Understanding these sections is crucial for writing linker placement files and interpreting compiler and linker list files.

17.1. Section overview

Code and data objects occupy space in target memory, either as program-bits (actual data written to memory) or no-bits (sections represented only by their size in the ELF object file).

The Calypsi C compiler tool chain has adapted names that trace back to the origins to the early days of computing. These may not always be the best possible names, but they are widely known and familiar to many.

Sections are broadly categorized into three groups: text, data, and bss. Text sections are read-only program-bits. Data sections are read-write program-bits. BSS sections are read-write no-bits.

Note

If you ever wondered about what bss section stands for, it originally is block started by symbol, a pseudo operation in an assembler for IBM 704 from the mid fifties. Some people suggest it is easier to remember as better save space, as it is a way to save space in the output file by just storing the size of the section without any explicit data bits.

Section names

Each section has a name, and multiple section fragments can share the same name. Section names serve two purposes:

  • To provide a descriptive identifier for the section.

  • To control memory placement through rules that reference these names.

Section types

Each section has a type: text, data, or bss. For embedded systems, rodata (read-only data) and no-init sections are also available. Read-only data sections are similar to text sections but identify data rather than executable code. No-init sections resemble bss but lack the memory-clearing mechanism.

Data sections

From the compiler’s perspective, data sections are read-write program-bits sections, meaning they have initializer values that reside in memory. In a hosted environment, such sections are loaded into memory before program execution. This approach is unsuitable for programs stored in flash memory where execution is expected to begin immediately upon power-on.

To address this, the linker clones data sections. The initializers for the original data section are moved and placed in the clone. The clone has a section name with an “i” prepended (e.g., idata for data) and is intended for flash (read-only) memory.

To initialize data sections on power-on, a copy routine is inserted before the main() function. This routine copies initializers from flash to RAM, initializing data memory and clearing bss sections.

The linker generates a data-init_table describing data to be copied and cleared.

Note

For some targets, the Calypsi C compiler tool chain can cross-compile executables for OS loading. The --hosted option prevents data section cloning, avoiding duplication. However, the table-driven initializer is still needed for BSS sections in such environments.

17.2. Sections used by the compiler

The following sections are sections used by the Calypsi C compiler tool chain.

Table 17.1 Sections

Section name

Type

Memory kind

Description

code

text

ROM

Executable code

zdata

bss

RAM

Zero-initialized (bss) data

data

data

RAM

Initialized data

cdata

rodata

ROM

Constant data

zzpage

bss

RAM

Zero-initialized (bss) zero page data

zpage

data

RAM

Initialized zero page data

switch

rodata

ROM

Switch tables

izpage

rodata

ROM

Data initializers for zpage section

idata

rodata

ROM

Data initializers for data section

data_init_table

rodata

ROM

Data initializer table

registers

noinit

RAM

Pseudo registers in zero page

reset

text

ROM

Reset vector, when used

heap

noinit

RAM

Heap memory, for malloc()

stack

noinit

RAM

CPU stack, always in page 1 on the 6502

cstack

noinit

RAM

C stack, simulated stack, anywhere in memory

zpsave

noinit

RAM

Commodore targets, save area for registers section

zfar

bss

RAM

Zero-initialized (bss) far data, MEGA65 only

far

data

RAM

Initialized far data, and MEGA65 only

cfar

rodata

ROM

Constant far data, MEGA65 only

ifar

rodata

ROM

Data initializers for far section, MEGA65 only

zhuge

bss

RAM

Zero-initialized (bss) huge data, MEGA65 only

huge

data

RAM

Initialized huge data, MEGA65 only

chuge

rodata

ROM

Constant huge data, MEGA65 only

ihuge

rodata

ROM

Data initializers for huge section, MEGA65 only

The sections izpage, idata, ifar, ihuge, and data_init_table in the table above are linker generated.

Note

It is assumed that no ROM exists in the zero page. Consequently, constants placed in the zero page are placed in zpage (the normal RAM initialized zero page section), and the const attribute only affects the object type.

Note

The table assigns sections to ROM and RAM for ROM-based applications that start on power-up. For hosted systems loading from storage to RAM, this distinction is not applicable. Always consider ROM-marked sections as read-only.

The vector section

An interrupt function will have an associated vector. This is a specially named section for the purpose of holding a single vector. The name looks something like $$interruptVector_0xfffe. The intended address of the vector is encoded in the section name and the linker recognizes these and will place the vector at the address specified. This is handled without the help of any section placement rules.

Section reference

The following goes through the available sections in detail.

code

Holds program code for the address range 0x0000-0xffff. This section is intended for placement in flash or ROM memory.

zdata

Holds zero-initialized (bss) data in main memory, address range 0x0000-0xffff.

data

Holds non-zero initialized data in the main memory, address range 0x0000-0xffff.

cdata

Holds initialized constant data in main memory, address range 0x0000-0xffff. This section is intended for placement in flash or ROM memory.

zzpage

Holds zero-initialized (bss) data in the zero page, address range 0x00-0xff.

zpage

Holds non-zero initialized data in the zero page memory, address range 0x00-0xff.

switch

Holds switch tables in main memory, address range 0x0000-0xffff. This section is intended for placement in flash or ROM memory.

izpage

Holds initializers for the zpage section. The linker creates this section by cloning the zpage section provided by the compiler. It is placed in main memory, address range 0x0000-0xffff, and must be placed in flash or ROM. This section is not used when linking for a hosted system.

idata

Holds initializers for the data section. The linker creates this section by cloning the data section provided by the compiler. It is placed in main memory, address range 0x0000-0xffff, and must be placed in flash or ROM. This section is not used when linking for a hosted system.

data_init_table

The linker creates this section and populates it with information for the C startup code, detailing how to copy and clear memory regions to properly initialize data objects before transferring control to main(). It is placed in main memory, address range 0x0000-0xffff, and must reside in read-only memory, such as flash or ROM.